Link to home
Start Free TrialLog in
Avatar of joesauder
joesauder

asked on

Direct3D Meshbuilder

Is there an upper limit to the number of vertices that a DIRECT3DRMMESHBUILDER object can have?
When I add 2500 vertices, it works fine, but more than that will cause a GPF.
ASKER CERTIFIED SOLUTION
Avatar of lucidity
lucidity

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial
Avatar of joesauder
joesauder

ASKER

Yes, you are correct.  I was sending the wrong value to AddFaces() for the number of normals.  I corrected the value, and now the sky is the limit.  I would have considered using a 3rd party package, but I need to morph the mesh anyway.

Thanks for your help.