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Direct3D Meshbuilder

Is there an upper limit to the number of vertices that a DIRECT3DRMMESHBUILDER object can have?
When I add 2500 vertices, it works fine, but more than that will cause a GPF.
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joesauder
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joesauder
1 Solution
 
lucidityCommented:
I have sucessfully use 10,000 polys (30,000 vertices) in a single mesh. Perhaps you are not allocating enough memory to store more than 2500 vertices. If you are making a large mesh maybe you should create it in a 3rd party program like 3d studio and export an X file then use that for your mesh object.
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joesauderAuthor Commented:
Yes, you are correct.  I was sending the wrong value to AddFaces() for the number of normals.  I corrected the value, and now the sky is the limit.  I would have considered using a 3rd party package, but I need to morph the mesh anyway.

Thanks for your help.

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