copland
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realtime feedback of sound outpout
I'm writing a Director Xtra that will provide realtime feedback of a sound that's playing (frequency response, amplitude response, etc.). I know I must use the Sound Manager to play sounds asynchronously and manage my own doublebuffers. What I'm asking is, how and what do I analyze to get this kind of "realtime" feedback. Can I just analyze the data in the doublebuffers (for each sound channel) or would I need to write a sound component to analyze a more raw form of the sound? I really just need to be pointed in a general direction here. And if anyone knows of any books that would help, that'd be great too. Thanks.
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Another problem I'm facing is being able to sync two sounds playing from disk, but I think I know how to do it now (scheduledCmd and using a ClockComponent).
Anyway, thanks again for the help.