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Font Smoothing in DirectDraw/GDI (16-bit)

Posted on 1999-01-25
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Last Modified: 2013-12-03
I am developing a multi-media application during my spare time. I write text to the screen using the windows GDI function TextOut. I would like this function to take advantage of systems with the Windows Font Smoothing enabled to nicely anti-alias the fonts.

I know this is possible, since the DX5.0 sdk's Direct3D sample called Tunnel (which for some reason has no source code) writes FPS info on the bottom of the screen using anti-aliased 24-point Arial (when font-smoothing is turned on)

I cannot figure out how to make this work in my own application..perhaps somebody could volunteer some source code?

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Question by:wraffe
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Tommy Hui earned 400 total points
ID: 1185131
What parameter are you passing for the quality parameter in the CreateFont function()? Have you tried using PROOF_QUALITY vs DRAFT_QUALITY?
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