Font Smoothing in DirectDraw/GDI (16-bit)
Posted on 1999-01-25
I am developing a multi-media application during my spare time. I write text to the screen using the windows GDI function TextOut. I would like this function to take advantage of systems with the Windows Font Smoothing enabled to nicely anti-alias the fonts.
I know this is possible, since the DX5.0 sdk's Direct3D sample called Tunnel (which for some reason has no source code) writes FPS info on the bottom of the screen using anti-aliased 24-point Arial (when font-smoothing is turned on)
I cannot figure out how to make this work in my own application..perhaps somebody could volunteer some source code?