Managing MPEG-1 playing through C++/MCI

We have been using MCI to display and control AVI playing for years with no problems. We can use MCI to display MPEG-1 files as well. The problem is that MPEGs always play in their own window (even though we asked them to play on the canvas of another window) and that MPEG-1 window momentarily snaps to an origin of 0,0 on the screen, before placing correctly. The window also always starts out black, even though the first frame of the clip is not black (clearly, it's processing a WM_ERASEBKGRND message on its own).
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PinTailConnect With a Mentor Commented:
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rwoollardAuthor Commented:
How do you spawn an MPEG-based video clip through MCI calls in C++ without having the initial window pop to the top left corner of the screen (0,0)?
Just in case anyone wants to know.

from the mciSendCommand set...

You use the Window command and set the attribute to SW_HIDE
which hides the initial screen.

then use the Put command  to adjust the location and then play.

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