i have written a speedy game.
But i have a problem : depending of the CPU-speed it works slower or faster. That's normal.
But this is not good: it should work on every PC nearly
with the same speed.
Any idea how to detect the CPU-speed ?
when i know the cpu-speed i will do on fast PCs some arithmetic operations to slow the PC down.
(i can not use the timer-interrupt or "gettickcount" because then the game is too slow, even on fast PCs).