jguerin
asked on
ClassWizard member variables.
I have a simple application based on the document/view "paradigm" with the CFormView base view class. I draw little checks and stuff and assign member variables to them. Eg. I'll put in a checkbox and assign it a BOOL m_CheckBox variable through ClassWizard. Now, in this same dialog I have a button that I want to be enabled/disabled depending on whether or not the box is checked. Apparently I can't just say m_button.EnableWindow(m_Ch eckBox) without first doing a call to UpdateData()... is this how it's supposed to be? And on a side question... does UpdateData() update -all- DDX variables for the particular dialog?
In terms of style and efficiency... what's better? Making a call to UpdateData() everytime I receive a message from the checkbox saying it's been clicked and using the BOOL m_CheckBox variable I created or creating a CButton m_CheckBox control variable that I can tinker with to get the value...
OnCheckBoxClicked(?)
{
UpdateData();
m_ButtonCtrl.EnableWindow( m_CheckBox Var);
}
or
OnCheckBoxClicked(?)
{
m_ButtonCtrl.EnableWindow( m_CheckBox Ctrl.GetSt ate() & 3);
}
Which one is "correct"? That "& 3" is in there to mask of the state to see if it's clicked or not... Thanks!
In terms of style and efficiency... what's better? Making a call to UpdateData() everytime I receive a message from the checkbox saying it's been clicked and using the BOOL m_CheckBox variable I created or creating a CButton m_CheckBox control variable that I can tinker with to get the value...
OnCheckBoxClicked(?)
{
UpdateData();
m_ButtonCtrl.EnableWindow(
}
or
OnCheckBoxClicked(?)
{
m_ButtonCtrl.EnableWindow(
}
Which one is "correct"? That "& 3" is in there to mask of the state to see if it's clicked or not... Thanks!
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