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Sinclair

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Highlight edges in 3d Studio Max

I am trying to create a material that is a combination of a normal diffuse texture and a wireframe. Basically, I need the material to look solid, with every edge of the object highlighted. I can't do it using Mix or Blend for some reason - whenever I select "wireframe" in the Basic Options of the sub-material, the  entire thing turns into a wireframe.
I realize that I can render the scene twice, once with a wireframe option on and one with the option off, and combine the shots in Photoshop - but there HAS to be a better eay than that... Right ?
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techpage

can you be more specific on what "object" you want to create ??
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Sorry about the confusion.
Ok, here is an example to illustrate:
Create a cube.
Go to the Perspective view, and make it Smooth+Highlights
In the same view properties menu, check the option "Show edges", or whatever it's called (it's right above the first separator on the menu).
Now, your view should show a colored, solid cube whose edges are highlighted in white.

I want to make a MATERIAL that renders like that (in the actual render, not the viewport) - the faces are filled with a texture, and the edges are highlighted in some other texture. Obviosuly, I can apply this material to anything, not just cubes.
i have an amateur solution for that, but it's gonna take you a lot of time. just duplicate the object, rescale-down the first object a bit (using uniform scale), apply the diffuse material to the first object (the one which is smaller), and apply the second material with wireframe checked to the second material, uhhhh this is not a good idea... but you can try if you want... later i'll found out the better solution for you okay ??
Hmm, ok, that would work, but that's really painful. Also, I can't make the objects transparent that way...
(whining) I mean, there is a way to do almost anything in the Materials Editor, right ? So, there must be a way to do this, too, right ? Pleease ? (/whining)
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mdcooper

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Oh, forgot to mention, make sure you have "Face Map" selected under Basic Parameters.

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