Highlight edges in 3d Studio Max
Posted on 1999-07-27
I am trying to create a material that is a combination of a normal diffuse texture and a wireframe. Basically, I need the material to look solid, with every edge of the object highlighted. I can't do it using Mix or Blend for some reason - whenever I select "wireframe" in the Basic Options of the sub-material, the entire thing turns into a wireframe.
I realize that I can render the scene twice, once with a wireframe option on and one with the option off, and combine the shots in Photoshop - but there HAS to be a better eay than that... Right ?