I need a piece of Delphi4-code that makes use of plain OpenGL-syntax and does the following:
A rectangle with a texture on it (loaded from a BMP) turning e.g. around the z-axis with a background image (also loaded from a BMP) behind the scene.
The main problem is the texture-mapping. It does not work for me.
I know this is an easy task for you OpenGL-freaks (greetings to Lischke)!
Thanks for your help.