I'm using Visual C++ 6.0 on an intel pentium II class machine under Windows NT 4.0 sp5. I've written a program that plays a sound when it's cooresponding key is pressed...all's fine except I'm using "PlaySound" and it stops playing one sound when another sound is initialized.
I would like to at least have two layers of sound (I mean, to be able to play at least two different sounds at once). Is there a library already in Visual C++ for this? Or perhaps could someone alude to a method of implementing such a task. My sound card is a sound blaster awe64.