I'm trying to output text with OpenGL, but can't seem to get anything out. I'm trying to print a simple 'A' letter with following code:
var agmf: GLYPHMETRICSFLOAT;
wglUseFontOutlines(dc, Ord('A'), 1, 1000, 0.0, 0.1, WGL_FONT_POLYGONS, @agmf);
glTranslated(0.5, 0.0, -2.0);
Drawing a sphere etc. works fine, so there should be nothing wrong with the OpenGL initialization. Any code which actually manages to draw 3D text would be greatly appreciated!