I have a pretty big application which uses quite a lot of bitmaps. The problem is that after running for a while, win95 runs out of resources, and I get a message that I cant draw on canvas. This does not happen on NT.
Isnt it pretty likely that its caused by the amount of bitmaps? I dont know for sure how many there is, maybe 50 or so... I find it strange, though, that it only happens after a while. Its not possible just to sit down and recreate the crash.
Good advice wanted. It might not be possible to cut any bitmaps out. Not even to collect them in a bitmap list (cant remember the component name right now).