Winsock TCP

Okay what I have is a client and it connect's to the game server. Now i'm continually sending and recieving data.
Now i have another for that list's information. Now I send the "request for information" now how do i get the recived information from my request and have it in a different string with out getting other data being transfered ?
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IF you know what data you'll be receiving, you could use a
Select Case statement...I've used something similar in a client/server app I have, but they're not continually sending data...A control array would probably help, depends how you're using the code....
Hope this helped

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Glad I could help :)
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