My name is Johan Wendel and Im a "hobby" 3d artist. I have this problem when Im to texture the face of a low polygon character in max r3. when I apply the texture it gets all screwed up. I have recently understood that this is because the face texture isn't stretched out so that it can fit around the mesh. My question is, how do I stretch out the face texture??? Is there any special program for it ??? Otherwise. How am I supposed to do it???