ginsonic
asked on
TV no signal FX
Hy to all,
I need to create a TV no stignal effect animation .
U know : many random pixels whites, blacks and gry .
And I need speed too . Can anybody help me ?
For example , to create in a rectangle with widh:=320 , height:=240 this FX .
I need to create a TV no stignal effect animation .
U know : many random pixels whites, blacks and gry .
And I need speed too . Can anybody help me ?
For example , to create in a rectangle with widh:=320 , height:=240 this FX .
Hi quinsonic :-)
So what you want is an effect just like a TV set on an empty channel (snow)?
Why not do it like an animated gif does and just have say 3 images of the snow and swap them in and out...maybe at random... this should be fast
and easy :-)
3 gray scale bmps (8bit) should work... you could use small ones and 'stretch' them somewhat to fit the area you need... I did a small animation this way and it was fast and flicker free.
So what you want is an effect just like a TV set on an empty channel (snow)?
Why not do it like an animated gif does and just have say 3 images of the snow and swap them in and out...maybe at random... this should be fast
and easy :-)
3 gray scale bmps (8bit) should work... you could use small ones and 'stretch' them somewhat to fit the area you need... I did a small animation this way and it was fast and flicker free.
ASKER
Gwena ,
I use a big image . And I think that a code FX is more professional :)
I use a big image . And I think that a code FX is more professional :)
ASKER
Sorry Neil but don't work . And is far from what I wish .
The noise of TV must be bigger than a pixel . And U use many dark color .
I see many demos in Pascal ( unfortunally I don't have anymore ) . Very quickly and cool . I think that use ASM ?!?!.
If U see C&C series games U know the FX .
Regards,
Nick
The noise of TV must be bigger than a pixel . And U use many dark color .
I see many demos in Pascal ( unfortunally I don't have anymore ) . Very quickly and cool . I think that use ASM ?!?!.
If U see C&C series games U know the FX .
Regards,
Nick
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ASKER
Heinz,
If you can see me how can enlarge the pixel , the points are your's .
If you can see me how can enlarge the pixel , the points are your's .
hmm... lets see ...
try this one ....
instead of canvas.draw(0,0,display);
canvas.stretchdraw(rect(0, 0,640,480) ,display);
this might help....
Heinz
try this one ....
instead of canvas.draw(0,0,display);
canvas.stretchdraw(rect(0,
this might help....
Heinz
ASKER
Thanks hbrasch
I take it my solution wasn't fast enough. What you could do is pregenerate an array of pixel values and then just iterate through that:
VAR
PreGen : ARRAY [0..512] OF TColor;
....
BEGIN
rGrey_Step := 255 / iNo_Greys;
FOR n := 0 TO 512
DO
BEGIN
iLevel := ROUND(rGrey_Step * Random(iNo_Greys);
preGen[n] := RGB(iLevel, iLevel, iLevel);
END;
//Initilaise as before
iCount := 0;
FOR m := 0 TO 240
DO
FOR n := 0 TO 320
DO
BEGIN
bmp.Canvas.Pixels[n, m] := preGen[iCount];
iCount := (iCount + 1) MOD 512;
END;
//Finalise as before
END;
Any good to you?
The Neil