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razvanl

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Output in Console Program

Hello,

I'm using VC++ 6.0 and trying to find out how the following are done in a console application :

- Retrieve and set the cursor location on the screen.
- Set the text color and the background text color.
- Read characters back from the screen.
- Clear the screen.

It's really strange, I used to do C programing (a while ago) and these weren't really issues, but I cannot seem to locate functions that will do the above listed tasks in VC++.   If somebody has had experience with such issues I'd appreciate any help you can provide.

Sincerely,
Razvan L.
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laeuchli

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razvanl

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Nice comment :-)
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ASKER

Hi,

There wasn't any comment.  The only function I found useful was the SetconsoleCursorPosition, but the one for color modification as well as a method to clear the screen where also in the database at msdn.microsoft.com and I've located them.   Now, all I have left is finding out what the hell is the handle for the console so I can pass it to the functions.  But it is good to know the tools are there...

Sincerely,
Razvan L.
I think that you should read a book about it, some of the conecpts are hard to grasp if you don't read a book.
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ASKER

Hi,

It isn't exactly the concepts that bother me, it's the implementation.  In any case, I am certain I'll figure it out one way or another.  And yes, I do have books for C++, but they either cover MFC or just C++ as the language itself... neither is useful in this case.

Sincerely,
Razvan L.
You might find some of the following functions useful.

enum Color
{
   Red,
   Green,
   Blue,
   Yellow,
   Purple,
   Cyan,  
   White,
   Black
};

void GotoXY(int X,int Y)
{
      HANDLE StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
      COORD Coord = {X,Y};
      SetConsoleCursorPosition(StdOut,Coord);
}
void OutputStr(const char *S)
{
      HANDLE StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
      int StrLen = strlen(S);
      DWORD LenWrt;
      WriteConsole(StdOut,S,StrLen,&LenWrt,NULL);
}
void OutputStr(int X,int Y,const char *S)
{
      GotoXY(X,Y);
      OutputStr(S);
}

void ClearScreen()
{
   HANDLE StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
   CONSOLE_SCREEN_BUFFER_INFO BufInf;
   COORD Origin = {0,0};
   DWORD LenWrt;

   GetConsoleScreenBufferInfo(StdOut,&BufInf); // Get screen rows and columns.
 
   int ChrCnt = BufInf.dwSize.X * BufInf.dwSize.Y; // Number of chars on screen.
   
   FillConsoleOutputAttribute(StdOut,0,ChrCnt,Origin,&LenWrt);
   FillConsoleOutputCharacter(StdOut,' ',ChrCnt,Origin,&LenWrt);
}
void SetColor(Color TxtCol,Color BckCol)
{
   HANDLE StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
   WORD   Col    = 0;

   switch (TxtCol)
   {
   case Red:    Col |= FOREGROUND_RED;   break;
   case Green:  Col |= FOREGROUND_GREEN; break;
   case Blue:   Col |= FOREGROUND_BLUE;  break;
   case Yellow: Col |= FOREGROUND_RED | FOREGROUND_GREEN;   break;
   case Purple: Col |= FOREGROUND_RED | FOREGROUND_BLUE;    break;
   case Cyan:   Col |= FOREGROUND_GREEN | FOREGROUND_BLUE;  break;
   case White:  Col |= FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; break;
   }
   switch (BckCol)
   {
   case Red:    Col |= BACKGROUND_RED;   break;
   case Green:  Col |= BACKGROUND_GREEN; break;
   case Blue:   Col |= BACKGROUND_BLUE;  break;
   case Yellow: Col |= BACKGROUND_RED | BACKGROUND_GREEN;   break;
   case Purple: Col |= BACKGROUND_RED | BACKGROUND_BLUE;    break;
   case Cyan:   Col |= BACKGROUND_GREEN | BACKGROUND_BLUE;  break;
   case White:  Col |= BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE; break;
   }
   SetConsoleTextAttribute(StdOut,Col);
}