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RectInRgn()

I am trying to prevent a Rect in a window from being redrawn if
not necessary. I tried the following code but it does not work
any suggestions. I tried putting the Draw_The_Window() within
Begin & End update and it didn't make a difference.

BTW: The code works fine when I don't check for the
RectInRgn().


case updateEvt:
BeginUpdate((DialogPtr)gMainEventRecord.message);                        
EndUpdate((DialogPtr)gMainEventRecord.message);
Draw_The_Window((DialogPtr)gMainEventRecord.message);
break;


void Draw_The_Window (DialogPtr theDialog)
{
DialogPeek            theDialogPeek;
Rect                  iconRect = {20, 32, 52, 64};

theDialogPeek - (DialogPeek)theDialog;
      
if( RectInRgn( &iconRect, theDialogPeek->window.updateRgn) )
      Display_Icon( theDialog );

}
0
gail_p
Asked:
gail_p
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1 Solution
 
Alex CuryloCommented:
BeginUpdate() immediately clears the update region, so that RectInRgn call will always return false. If you check against clipRgn instead this ought to work.

That's if you don't call EndUpdate() before calling your draw routine, because EndUpdate() sets the clipping region back to whatever it was before BeginUpdate() set it to the pending update region.

So move EndUpdate after the Draw_The_Window call, and check the clipping region instead of the update region, and you ought to be good to go.
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gail_pAuthor Commented:
If I move Draw_The_Window() routine between the Begin and End Update the the PlotIconSuite() call in the Draw_The_Window() gets drawn over. That is why I put the Draw_The_Window() after the EndUpdate().
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Alex CuryloCommented:
Check out the diagram at

http://developer.apple.com/techpubs/mac/Toolbox/Toolbox-207.html#MARKER-9-210

which shows how BeginUpdate() and EndUpdate() affect the clipping region of the window. If it's not working the way you expect, then something must be invalidating your window incorrectly.

A useful technique would be to put a call to FillRgn() on the update region in pink or something like that just before the BeginUpdate call; then you can see exactly what part of the window will be drawn over by calls within Begin/EndUpdate. If it's not what you expect, then something is wrong with your invalidation code and it ought to be fixed where the problem is instead of working around it at update time.
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Alex CuryloCommented:
And if you draw anywhere _other_ than between Begin/End update calls, don't forget to make sure to call ValidRect/ValidRgn as appropriate, otherwise yes of course it'll flicker because the Window Manager has no way to know what part of the window you don't want redrawn now.

But it's better to never draw except at update time to avoid all these kinds of problems.
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gail_pAuthor Commented:
Great, thanks for the help. Any suggestions for my Balloon Help question?
0
 
Alex CuryloCommented:
You're welcome. I'll go look at it now.
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