instanceof in C++

In java, I can check the instance of an instance by using the keywork instanceof.
Do C++ in unix have the similar operation?
matchzAsked:
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jkrCommented:
Hmm, since you didn't post any contradictions on the above, I'll repost as an answer...
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jkrCommented:
In C++, you'd usually use RTTI and the 'typeid()' operator:

typeid( type-id )

typeid( expression )

The typeid operator allows the type of an object to be determined at run-time.

The result of a typeid expression is a const type_info&. The value is a reference to a type_info object that represents either the type-id or the type of the expression, depending on which form of typeid is used.

The type_info class describes type information generated within the program by the compiler. Objects of this class effectively store a pointer to a name for the type and an encoded value suitable for comparing two types for equality or collating order. The encoding rules and collating sequence for types are unspecified and may differ between programs.




class type_info {
public:
    virtual ~type_info();
    int operator==(const type_info& rhs) const;
    int operator!=(const type_info& rhs) const;
    int before(const type_info& rhs) const;
    const char* name() const;
    const char* raw_name() const;
private:
    ...
};

Note   You must include the typeinfo.h header file in order to use the type_info class.

The problem is that this can't be a 'general answer', as it's compiler dependant...
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matchzAuthor Commented:
While I cannot find the manual of class typeinfo in Unix, I found it in Win32.
And Thank you for your answer.
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matchzAuthor Commented:
Sorry for late response, while I am busy on somethings in my university.
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jkrCommented:
>> while I am busy on somethings in my university

Take you time, I like remember enjoying these days  (originally graduated as an engineer in tech. physics)
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SaevenCommented:
While jkr was right,

If your question was a result of inheritance problems where you are storing base class casted items into a container ( ie. Apples and Oranges being stored into a vector < Fruits > where Apples : Fruits and Oranges : Fruits ), then the nicer thing to do is to use virtual functions to perform the tasks you would have performed with the casted object once you'd have figured out what kind of object it really was.

For example, in Java if you were thinking of something like:

if( instanceof Orange ){
    (Orange)object.print();
}
else if( instanceof Apple ){
    (Apple)object.print();
}

you just do this:

In your base class Fruit, include the following:

virtual void print() = 0;

and then inside each of Apple and Orange, define the following:

virtual void print(){ ... perform your routine ... };

Just an aside that might help.
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