Link to home
Start Free TrialLog in
Avatar of aborman
aborman

asked on

srand() in .lib in DLL

Using the C Libraries:
I have a DLL which calls a function in one of my .lib's.

The .lib genererates a sequence of rand() numbers. It's function looks like (pseudo-code):

if ( ! seeded ) srand( time() )
get many rand();

What happens is: the first call to the library function gives a nice random number. After that every subsequent call (to the library from the DLL) returns the same sequence as the second call, as if it were never seeded at all.

---

I have also tried seeding with each call to the library, as so:

srand( time () )
get many rand();

This works better, but it also will sometimes return the same sequence once or twice in a row.

---

This second result is good enough, but not quite satisfying.

Anyone know why this is happening? or think of a theoretical reason why it should?
Avatar of BudVVeezer
BudVVeezer

are you reseeding the rand generator EVERY time you enter the dll file?  I would think that if you put it in each time a process or a thread contacts the dll(in DllMain) you would get much better results...  What may be happening is that the Dll gets releases once it is done being used(MAYBE, but not certain) and so it loses the seed info..  ::shrugs::  Try throwing the srand in THREAD_ATTACH in the DllMain.

~Aaron
ASKER CERTIFIED SOLUTION
Avatar of wylliker
wylliker

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial
It's not clear what exactly you are doing.
What is 'seeded'?
Does DLL is used by several processes?
Do you use LoadLibrary() to load your dll, how many times?

If you call the lib function in a loop

int array_of_rand[][];
 for(...) {
   LibFunc_Rand(array_of_rand[i])
 }

then it's possible that time() returns the same value for different calls.
rand() is very fast, time() returns SECONDS.

Try to use, say,

srand(rand()*GetTickCount()+GetTickCount());


Avatar of aborman

ASKER

I did try putting the seed in the DLL attach....Oddly, in this case, calls to the .lib function produced sequences as if it were never seeded ( returning the same sequence with each call )

so, I still don't understand why the sequence restarts if we only seed once. I'm still curious about what's going on.

However, now seeing that the library is called twice within a second explains the sometime repetitive sequence that I'm getting.

This gives me a workable solution.