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Drawing to the screen


I am in a dialog box.  the m_Picture is a Picture control (static).

CDC *testdc;
testdc = m_Picture.GetWindowDC();
testdc->SetMapMode(MM_HIENGLISH);
CPen pen5;
pen5.CreatePen(PS_SOLID, 1, RGB(255,0,0));
testdc->SelectObject(&pen5);
testdc->Rectangle(0,0,500,500);
CPen pen6;
pen6.CreatePen(PS_SOLID, 1, RGB(255,0,0));
testdc->SelectObject(&pen6);
CRect rec;
m_Picture.GetClientRect(&rec);
testdc->DPtoLP(&rec);  
//tried w/ & w/out
testdc->MoveTo(rec.top, rec.left);
testdc->LineTo(rec.bottom, rec.right);

Nothing comes out.  Am I doing something wrong.
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jaiken
Asked:
jaiken
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1 Solution
 
nietodCommented:
The problem is the mapping mode.  In MM_HIENGLISH mode the Y value increases in the upward direction.  Bot the origin will be the upper-left corner of the window so the window lies in the negative Y portion of the XY plane.  But you are specifying coordinates that are positive Y, i.e. above the window.
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jaikenAuthor Commented:
I did change the MoveTo and LineTo (because I had the x/y backwards) but looking at rec upon return from GetClientRect and DPtoLP the y.bottom is a negative value.  I get (0,0) and (2056, -2555).  NOTE:  I also got rid of the drawing of the rectangle to be more simple.


CDC *testdc;
testdc = m_Picture.GetWindowDC();
testdc->SetMapMode(MM_HIENGLISH);
CPen pen6;
pen6.CreatePen(PS_SOLID, 1, RGB(255,0,0));
testdc->SelectObject(&pen6);
CRect rec;
m_Picture.GetClientRect(&rec);
testdc->DPtoLP(&rec);
testdc->MoveTo(rec.left, rec.top);
testdc->LineTo(rec.right, rec.bottom);
 
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nietodCommented:
Why do you use GetWindowDc() instead of GetDC?

Is the window open and visible?
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fmharrCommented:
Get rid of the GetWindowDC and use:

testdc = m_Picture.GetDC();

get rid of the SetMapMode

get rid of the DPtoLP

all the rest is fine... the default system is 0,0 == top/left and +,+ values going down and right.

with the above changes you should have a line from the top-left to the bottom-right in red!

also, you need to put the code in the OnDraw() function or some button function and not in the InitDialog() event!  You also need to save/restore the DC so you wont have resource leeks!

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nietodCommented:
I already pointed out that he should PROBABLY be using GetDC().  I don't think there is any evidence that the code is in InitDialog().
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nietodCommented:
What was the problem?
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jaikenAuthor Commented:
I didn't have the code in the right place (OnDraw) function.
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