Visual C++ and games: MFC or not?
Posted on 2000-03-17
Here's a simple one here for any game programmers out there. I'm learning Visual C++ (6.0) and after a couple months of going through books on programming, I'm going to try to whip up a simple game to apply what I've learned to something I'm actually interested in.
My question is, when I create a new application, should I use a MFC application or a start a non-MFC Win32 application?
I'm leaning towards non-MFC because MFC seems to add a lot of things I don't want, like that grey toolbar at the top when I'd rather add my own interface, and I don't quite understand much of what a generic MFC application starts me with, so it's easier to decide where to start with an empty one. However, I'm not sure where to begin anyways, so I may as well start with the right application type. Any advice?