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Dialog Item Text Problem

Hello experts:

I'm having problems with a edit text control in a dialog box.

This is the code of the Dialog procedure.

BOOL CALLBACK CircDescrWorkDlgProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)

{

  switch (message)
  {
    case WM_CLOSE:
      EndDialog (hWnd, LOWOR(wParam));
return true;
     
    case WM_COMMAND:
      {
      int wmId = LOWORD(wParam);
      switch (wmId)
      {
        case IDC_OK:
          GetDlgItemText (hWnd,
             IDC_EDITDESCRIPT,                     Circt->CirctDescrip,
             MAXSTRLEN);
        EndDialog (hWnd, LOWORD
             (wParam));
          return true;

      case IDC_CANCEL:
        EndDialog (hWnd, LOWORD
          (wParam));
      return true;
      }
     }
    case WM_INITDIALOG:
//Here is the problem

HWND hTextWnd = GetDlgItem (hWnd, IDC_EDITDESCRIPT);
SetWindowText (hTextWnd,
Circt->CirctDescrip);

return true;

}

      return false;
}

//Circt->CirctDescrip is a pointer to char
Well... As you can see... In the WM_INITDIALOG message I set a text
Thats Ok... I see the text I want to see, but I'm not able to type, just to select... If I don't set any text, I can type without any problem. But I need to set a text in order to the user can change it...

What am I doing wrong...

Thank you very much.

 
0
Marsc
Asked:
Marsc
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1 Solution
 
MarscAuthor Commented:
Using VC++.
0
 
PC-AlexCommented:
I guess this has to do with the return value of the "case WM_INITDIALOG" part: I guess, if you comment your code part out, you return true instead of false, is that right ?

BTW ... is this a WIN16 program ? The code reminds me to the very beginning of windows programming ...
0
 
MarscAuthor Commented:
I'm sorry...
In the code there is a "return true"
after I set the text...
I forgot to put it in the question...

The return false is only when I Ignore the message.


I'm programming for win 32.
It is just a dialog procedure.
I don't know... I'm using the apis as it says in the documentation.

Thanks...
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MarscAuthor Commented:
Edited text of question.
0
 
MarscAuthor Commented:
I'm started trying the SetDlgItemText ()
api call in WM_INITDIALOG message.
but I had the same problem.
0
 
PC-AlexCommented:
OK, your target is WIN32, and I just suppose you use Visual Studio. So why not getting the easiest way out of it ? I'll tell you a few steps to update your project to the year 2000:

1. comment that function out ("CircDescrWorkDlgProc"), or just leave one line: return false;
2. Press CTRL-W to start the ClassWizard
3. Select your dialogue ("Class name")
4. Select the "Member variables" tab
5. Select your EDIT control and click "Add variable", then give it a name (e.g. m_strMyEdit), and as type "CString"
6. Click OK

Now you have a CString variable that always holds the current value of the edit field after calling "UpdateData(FALSE);"

If you want to initialize the value: In the Class Wizard, select the tab "Message Maps", select your dialog ("Class name"), and under "Messages", doubleclick the entry "WM_SHOWWINDOW", and click two times "OK".

Now you have a function "OnShowWindow", where you just add two lines:
m_strMyEdit = Circt->CirctDescrip;
UpdateData(TRUE);

Thats it !
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MarscAuthor Commented:
Yes...

The problem now is that It looks like using MFC... And my project doesn't use it...

I mean... when I created the project I created it as Win32 App (I didn't started as a MFC project).

So... I have to process all that messages...

Off course the project is closer to the end than the begining... So I can't think to move this to an MFC project.

Thanks.
0
 
MarscAuthor Commented:
I'm getting crazy... I just want the edit control to allow the user to type text after I set the text to this control.
0
 
NickRepinCommented:
Place 'break' before 'case WM_INITDIALOG' for WM_COMMAND.
0
 
NickRepinCommented:
case WM_COMMAND:
 {
     switch() {
     }
 }

///VVVVVVVVVVVV

  break;

case WM_INITDIALOG
0
 
MarscAuthor Commented:
I don't know what to say...
The answer was obvious... But I didn't realise...
Well... Actually, I guess that it happened because when typing the Dlg receives Command msg... I really didn't know it...

Thank you
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