MCI recording

Im writing a program in which I want to record a 3-5 second sample with a mic and shoot it across the net.  However, it seems that the MCI API doesn't have a way of letting the programmer read the data of a recorded sample.  From what I understand, you need to use the mciSendCommand() to save the data to disk with a .wav extension, but this is something Id like to avoid.

My question is, can I access the newly recorded buffer of data without commiting it to disk?

Thanks,
-Dan
dmaroffAsked:
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nils pipenbrinckCommented:
you got the point :)

you can't access the data from recorded waveforms if you use the mci api. There are two more apis that let you sample waveform, and booth offer access to the data.

The first one is the mmsystem api. You can simply open a input device with WaveInOpen and use a one of the notification mechanisms to get the data.

I usually use window messages or callback functions. It's straight forward to get a code running that samples from the mic and feeds the data into your callback..

Another option is to use directsound. You can create a IDirectSoundCapture object and use it to capture from a mic.. You can - again - get the data and process it in your code without writing it to a file first.

I would use the mmsystem api. DirectX doesn't really add functionality, and the directsound api might fail on old nt systems.

Hope this helps,

  Nils Pipenbrinck

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nils pipenbrinckCommented:
aeh.. something important:

directsound has a advantage over wavein: it has a lower latency.

DirectSound may(!) give you the sampled soundstream faster than wavein because it's closer to the hardware. On most systems directsound uses wavein internally, so there is no real difference..

Just in case latency is important for you,

  Nils

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dmaroffAuthor Commented:
Yea, Im working right now on using the wave API.  Its a real pain to use.  Lots of detail.  Is there a book written to help with using this API?

Thanks,
-Dan
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nils pipenbrinckCommented:
no, but there is plenty example code if you have the full sdk or the msdn library..

It might look like a lot of work, but after all it's nothing more than 100 lines of code.. you'll do it in one day.

Nils
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dmaroffAuthor Commented:
Is there a way I can set the amount of seconds of recording time I can let the waveInStart() function record for.  I noticed that the WAVEHDR structure allows you to set the max amount of data but all I really want to do in the end is record at:

8 bit sample rate * 11khz samples per second, for about 5-7 seconds.  The user will have this amount of time to talk into the mic.  

Im transferring this over the net so I want it to be small, like around 10 - 15 kilobytes tops.  Im just recording voice, so I dont need super high quality.

Also, how do I extract the data once it has been recorded?

Thanks,
-Dan
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nils pipenbrinckCommented:
this is the wavehdr structure:

typedef struct {
    LPSTR  lpData;
    DWORD  dwBufferLength;
    DWORD  dwBytesRecorded;
    DWORD  dwUser;
    DWORD  dwFlags;
    DWORD  dwLoops;
    struct wavehdr_tag * lpNext;
    DWORD  reserved;
} WAVEHDR;
 

the data is located at lpData, and it's dwbufferLength bytes long. You can just transfer it.

btw. microsoft has a good api for sound compression built in.. maybe you should crunch the data using truespeech or so before transfering it.. acmStreamConvert in the help is a good place to start.

Nils

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