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Classes and structures

What's  the difference between CLASS
and STRUCTURE?
Where is better to use Class or Structure?
What does "typedef" keyword mean?
0
radek_s
Asked:
radek_s
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1 Solution
 
nietodCommented:
>> What's  the difference between CLASS
>> and STRUCTURE?
In C++ almost nothing.   The class concept in C++ was created by adding features to the C struct concept.  Hopwever ALL the feature that were added to class were also added to struct.  So EVERYTHIGN that can be done with class can also be done with struct.

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nietodCommented:
However there is a small difference between class and struct in C++ that is important, but does not affect their functionallity.   In a struct all data members defailt to public access and base classes default to being publicly inheirited from.  In a class all data members default to private access and base classes default to being privately inhierited from.  But this difference is only in the default access.  You can overide this difference by specifying the private/protected/public access specifiers.  so using these specifiers you can make class act like struct or struct act like class.

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Jan LouwerensSoftware EngineerCommented:
The only difference between a class and a struct is that for a struct, all members are defaulted to public. In a class, they are defaulted to private (unless specified otherwise). The following are the same:

struct Obj
{
....
};

class Obj
{
public:
....
};

So, unless you need to use structs defined within legacy code, you should just use classes instead of structs;

---

"typedef" stands for type define. It can be used to define your own types.

typedef int MyInt;

MyInt num = 5;

It is usually used to shorten long or confusing types (such as those that may use templates);

typedef map< string, string, less<string> >  StringMap;

StringMap mapObj;
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nietodCommented:
>> Where is better to use Class or Structure?
this depends on your tastes.  There is no "best" answer.

Most programmers like to use struct for agggregates that use only C's features.  i.e. aggregates that only have data members and don't have member functions, static members or inheritance.  Then they use class for aggregates with the additional C++ features.

>> What does "typedef" keyword mean?
It defines a name that can be used in place of another type.  Like if you want to use MyPtrTyp in place of an uhnsigned character pointer you could do.

typedef unsigned char *MyPtrTyp;
MyPtrTyp Ptr;
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