Solved

# 3d polygon sorting and clipping..

Posted on 2000-04-03

Hi,

I'm writing a 3d engine as a special project in school.

Therefore it is not very fast but rather easy to understand,

everything is class based and most of the stuff are done

automatacally. BUT.. I have two problems.. polygon sorting

and clipping. What I think I would need is a function that

converts a point from the standard plane to the camera

plane so I can calculate where the point is related to what

position the camera is. But, I have no idea how so currently

I'm sorting polygons by z and I have no clipping. So if you

could help me it would really be appreciated.

/ eaz