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parameters

Posted on 2000-04-10
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Hi,

What is the maximum nor of parameters can we pass in a function?

bye
cbasavaraj
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Question by:cbasavaraj
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by:captainkirk
ID: 2701365
I don't believe there is a maximum defined, but since function parameters are passed on the stack, I would assume (correct me if I'm wrong) that the maximum stack size would determine where you hit the wall on this one...
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by:nietod
ID: 2701491
>> I don't believe there is a maximum defined,
right, there is no maximum

>> I would assume (correct me if I'm wrong) that
>> the maximum stack size
The maximum stack size is the upper theoretical limit.  The actual limit will be less than that because there will be other things on the stack as well.

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by:captainkirk
ID: 2701504
that would be more precisely correct...
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by:ozo
ID: 2701674
There may be an implementation defined limit, but a conforming implementation shall be able to translate a program containing at least 31 parameters.
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by:jasonclarke
ID: 2701807
the standard actually says:

The limits may constrain quantities that include those described below
  or others.  The bracketed number following  each  quantity  is  recom-
  mended  as  the  minimum for that quantity.  However, these quantities
  are only guidelines and do not determine compliance.

--Parameters in one function definition [256].

....so if there is no actual figure specified by the standard, but 256 must be assumed to be a reasonable minimum...


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by:nietod
ID: 2702000
What section is that from?  I don't remember that.
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by:jasonclarke
ID: 2703172
its in the limits section - in the draft at least - which I think is almost the last appendix.

As it says though, these things are only guidelines and useful minimums, they do not make or break standards conformance.
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by:abancroft
ID: 2703914
Looks like there is no maximum other than the stack size, but if you do run into some limit (e.g. one imposed by your compiler), you can always define a struct that stores the parameters, then allocate an instance of the struct on the heap (using new) & pass a pointer to it.

Don't forget to delete the struct after the call.

Or even better, use auto_ptr.
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by:ozo
ID: 2705229
and I was looking at the C standard, not the C++ standard.

of course, there may be an implementation imposed limit on the number of members in a single struct too...
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RONSLOW earned 10 total points
ID: 2706049
It is implementation dependant.

It depends on the size of the args being passed etc.

Genreally, if there is a LOT of individual items to be passed, you are better putting them into a struct and passing that instead (preferably by (const) reference)

That way, you have a lot of data, but only one parameter.

Lots of parameters is a BAD idea.  At least with a struct there is some naming (ie each item in the struct has a name) parameters are purely positional.

A neat 'trick' is to use member functions and operator() to do something a bit like named parameters (where order doesn't matter).

struct Function {
  void operator() {
   ... do the work here ..
  }
  F& Name(char* name) { m_name = name; return *this; }
  F& Age(int age) { m_age = age; }
  ... etc
};

call it like this

Function().Name("Roger")..etc...Age(39)();

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