Posted on 2000-04-11
Hi, I'm using the sndPlaySound api to play a wav file. The wave file plays O.K, however while it is playing, any other events that occur are ignored until the wave file is finished. I've tried experimenting with the MMControl and although I can get it to play wave files, it has the same effect as the sndPlaySound api.
Maybe I'm going about it the wrong way, but could someone recommend a way to play a wav file and still be able to service other events at the same time.