STL performance problem
Posted on 2000-04-12
I am implementing a approximate string matching algorithm. First I did that in Java and the response time was not good enough to the amount of information I am dealing with. So, I took a C++ compiler - MS VC++ - and ported the application. It uses a lot of <map>, <set>, <list> and <pair> objects and is intrisic slow.
To my surprise the C++ version was even slower; 10 times slower, actually. Even considering this is my first "real world" try with C++, I could not imagine that result. Is the STL really that slow when the objects mentioned before are used? Is there any STL high performance implementation availiable?
Thanks in advance,