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AWE32: Synchronous playing of sounds

Hi folks,


I've recently scored an AWE32 to replace my bodgy SB16 clone...

My main intention of installing this card was to be able to play 2 sounds syncronously through the sound card...Alas, it does not meet my expectations..


what do i need to do to be able to play two sounds synchronously? (EG: listen to winamp and still hear system event sounds)..

plz help!

-x
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X_Kalibur
Asked:
X_Kalibur
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1 Solution
 
X_KaliburAuthor Commented:
one thing i should have mentioned was that i have already tried to install the drivers for the AWE32 from creatives website..but this dont werk..

doh..
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pjknibbsCommented:
The AWE32 has extra MIDI capabilities over the SB16, but it has exactly the same capabilities when it comes to playing samples (e.g. WAV files). Therefore, you won't get system sounds playing at the same time as an MP3, for instance. Unfortunately, since system sounds are not played via DirectSound under Win98 there's no way round this problem short of having two soundcards fitted, and even then you'd need to find a way to make WinAMP use one soundcard while the system used the other.
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X_KaliburAuthor Commented:
pjknibbs,

ugh...Thats a bummer...

which sound cards, in that case, DO support synchronous playback? I may go and get one..


-x
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X_KaliburAuthor Commented:
Howdy,


One thing you mentioned gave me an idea...You mentioned DirectSound, which reminded me that it can do its own sample mixing..

the odd thing is that when i ran winamp and Starcraft at the same time, I did not get both sounds....
I am pretty sure that Starcraft is using directsound for its audio output device, but to check, i ran GLQuake to test DirectSound...GLQuake even goes as far as saying that it is initialising DirectSound, but the music stops as soon as quake is loaded...
When i then task switch back to Windows, the mp3 starts playing again, and Quake goes silent..

what is this about? At least by fixing this problem, i may be able to play my games and MP3's simultaneously..
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X_KaliburAuthor Commented:
Howdy,


One thing you mentioned gave me an idea...You mentioned DirectSound, which reminded me that it can do its own sample mixing..

the odd thing is that when i ran winamp and Starcraft at the same time, I did not get both sounds....
I am pretty sure that Starcraft is using directsound for its audio output device, but to check, i ran GLQuake to test DirectSound...GLQuake even goes as far as saying that it is initialising DirectSound, but the music stops as soon as quake is loaded...
When i then task switch back to Windows, the mp3 starts playing again, and Quake goes silent..

what is this about? At least by fixing this problem, i may be able to play my games and MP3's simultaneously..

-x
0
 
pjknibbsCommented:
DirectSound runs in various "cooperative" levels. I suspect games like StarCraft and Quake, because they're running fullscreen, will take the highest possible cooperative level, which means no other DirectSound application on the system gets a look in--hence WinAMP stops playing its MP3s. If you run two applications which share DirectSound in a more cooperative way they'll happily share the load--I think you can play an MP3 and watch a video with Windows Media Player and get the sounds to mix, for instance.
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arief_limCommented:
Because of the limitation is on your hardware, not the direcsound driver, I think there is no other way but change your sound card to SB live family, for the chepaest you can try SB live value.

SB live can play up to 12 sound at the same time, you can use multiple instance in winamp and play MP3 up to 12 song at the same time.
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X_KaliburAuthor Commented:
bugger..


oh well..no problems :)

thanks y'all.

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X_KaliburAuthor Commented:
hehehe..

sorry..i forgot to do this before..


thanx again..

-x
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