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far pointer to vga memory

Posted on 2000-04-15
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Last Modified: 2006-11-17
i used to have a borland compiler and a far pointer to vga memory worked just fine to put stuff on the screen, but now I have DJGPP, and it wont let me make a far pointer! What can I do?
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Question by:napalm20001
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by:nietod
ID: 2719504
Is this a 32 bit compiler.  (one for win32).  If so win32 uses a flat model so there are no near and far pointers.  Also it uses virtual memory so an application cannot diretcly access the video memory.   However win32 has many alternatives, so you don't have to.

I goess the first thing to do is to determine if this is a 16  or 32 bit complier.  check the docs and let us know.
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by:napalm20001
ID: 2719826
its 32 bit
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by:nietod
ID: 2720266
You have two choices.  Don't use the compiler and stay in the 16 bit world.  Or switch to 32 bits and all the changes that may entail.

If you switch to 32 bits you will have far far more memory available to you.  you will also have available to you the entire windows API.  This includes features for creating windows, menus, consoles, allocating virtual memory, COM, etc.    but you will not be able to directly access hardware.  You cannot, for example, write directly to the video memory.  There are almost always alternate ways to reach the same ends though.

Obviously I can't tell you much more than that.  I don't know anythoung about yoru program so I can't say how hard it woudl be to convert to win32 or what would need to be changed.
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jhance earned 100 total points
ID: 2720847
DJGPP has built in access to the VGA display memory.  It sometimes (though not always) helps to read the documentation.

See:

http://www.delorie.com/djgpp/v2faq/faq10_2.html
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