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collision detection
how do i detect collision between helicopter and very large Ā terrain which contains many mountains in direct3d using delphix.
What did you mean by collision and meshes?
It all depends on how complex your objects are and how many dimensions you are dealing with. A simple solution would be to treat everything as a sphere and then check to see if object 1's 'sphere' intersects with objects 2's.
e.g. Assume that object 1 can be encompased by a sphere of radius 5 and that object 2 can be encompassed by a sphere of radius 10. To check if the two have collided, check the distance between the two (from the centre points) and if it's less than the two radii combined then they have collided. Collision := (iDist <= (r1 + r2))
Calculating iDist can be done with simple Pythagorus: iDist := SQRT(SQR(x1 - x2) + SQR(y1 - y2)) This can be extended to 3 dimensions using the 3D version but I can't remember it off the top of my head
Hope that helps
The Neil =:)
e.g. Assume that object 1 can be encompased by a sphere of radius 5 and that object 2 can be encompassed by a sphere of radius 10. To check if the two have collided, check the distance between the two (from the centre points) and if it's less than the two radii combined then they have collided. Collision := (iDist <= (r1 + r2))
Calculating iDist can be done with simple Pythagorus: iDist := SQRT(SQR(x1 - x2) + SQR(y1 - y2)) This can be extended to 3 dimensions using the 3D version but I can't remember it off the top of my head
Hope that helps
The Neil =:)
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That's right, change the question after I give one of my better solutions
The Neil =>(
The Neil =>(
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