Simple One For Mike Lischke

Hi Mike,
  I think this is a simple one for you.

If I view an object (fairly complex model) in your opener it runs really fast, if I then open another opener with another fairly complex model and I both run both views, regrardless if one is minimized the one I'm viewing runs at half the frame rate.  As soon as I close one of the openers the frame rate goes up again.  

I can't seem to figure out why this is, as the second opener is not visible and so shouldn't be drawing to the screen.

Any Ideas?

Cheers
Woody.
WoodyJ3Asked:
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LischkeConnect With a Mentor Commented:
I doubt this, but one never can be sure absolutely. However this problem is caused I guess you can make nothing about/against it.

Ciao, Mike
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WoodyJ3Author Commented:
Ah, I just tried it again and it seems that it's something to do with one window being maximized.

What I would like to do is have one main opengl viewer which is maximized and another small opengl window sitting on top in the bottom right corner.  Both would display the same object but with different views.  The problem is, if I create another smaller window and sit it on top of the main viewer both viewers slow right down.

??

Woody
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WoodyJ3Author Commented:
This is how to reproduce.

Start opener, load a model and maximize the opengl window.

Start a second opener and load a model maximize the the opengl window.

The first opengl window still runs at the correct frame rate.

It you activate the second opengl window it runs very slow.  The only way to speed the second window up is to close the first.

Woody.
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LischkeCommented:
Hi Woody,

sorry, I was on holiday for a few days. That's the reason why I haven't answered.

I'm not sure why you ask the question here. It is obvious that your machine (graphics board) cannot handle such a large amount of geometry data (as you indicated by saying it's about a fairly complex model). One instance will already take all the computing power of your machine and every new instance simply gets not enough CPU/graphics power...


Ciao, Mike
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WoodyJ3Author Commented:
I agree, but what it doesn't explain is why the first window still runs at the same frame rate (very fast)...  

If this was just a case of CPU power wouldn't the first window slow down aswell?

I'm using a geforce 256 chip DDR version card on a pentuim II 450mhz.

Cheers
Woody.

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LischkeCommented:
Mmmh, yes. Both windows should split the available CPU power among each other equally. I have no idea why they don't. Perhpas it is a matter of thread management in Windows and/or OpenGL? Opener does not modify thread priorities or such things. It just displays its graphics.

Ciao, Mike
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WoodyJ3Author Commented:
Yes, It's very strange.  It seems to give the first opengl window created priority over all other opengl windows.

I'm gonna try the test again but this time assign the second window with a higher process priority than the first.

Do you think this is anything to do with "wgl" commands i.e. wglMakeCurrent??

Cheers
Woody.
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WoodyJ3Author Commented:
Oh well, it's a shame, but I can do a work around.

Thanks anyway.
Woody.

if you ever find the answer mail me at
woody@stalker.fsnet.co.uk
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LischkeCommented:
Yes, I will do that. Thank you for the 'A' grading. In this case I don't deserve it...

Ciao, Mike
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