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Template classes - Declaring a 'List' variable

Posted on 2000-04-22
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Given the header file code below, what would be the correct way to declare multiple Lists within main()?

I'm wondering if I should declare in the header file each 'List' type, something like 'OwnerList' would be used instead of the generic 'List' I now have:

      template <class ListData>
      class ListNode{

            public:
                  // ListNode constructors
                  ListNode(){prev = next = NULL;};
                  // overloaded constructor
                  ListNode(ListNode<ListData> *LN1,      // assign value to prev pointer
                               ListNode<ListData> *LN2,      // assign value to next pointer
                               ListData * LD)                  // assign value to data member
                              {prev = LN1; next = LN2; Data = LD;};

                  // ListNode destructor
                  ~ListNode();

                  // get next & previous ListNode pointers
                  ListNode<ListData> *GetNextListNode(){return next;};
                  ListNode<ListData> *GetPrevListNode(){return prev;};

                  // set next & previous ListNode pointers
                  void SetNextPtr(ListNode<ListData> * LN){next = LN;};
                  void SetPrevPtr(ListNode<ListData> * LN){prev = LN;};

                  // get ListNode data member
                  ListData * GetDataMember(ListNode<ListData> * LN){ return LN->Data;};

                  // set ListNode data member
                  void SetDataMember(ListData *LN){Data = LN;};


            private:

                  ListNode<ListData> *prev;
                  ListNode<ListData> *next;
                  ListData * Data;
      };


      template <class ListData>
      class List{

            public:

                  ListNode<ListData> *AddListNode(const ListData &);
                  void DeleteList();
                  void DeleteListNode(ListNode<ListData> *);
                  ListNode<ListData> *GetFirstListNode(){return head;};
                  ListNode<ListData> *GetLastListNode(){return tail;};
                  List(){head = tail = NULL;}
                  ~List(){DeleteList();};


            private:
                  ListNode<ListData> *head;
                  ListNode<ListData> *tail;

      };
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Question by:John500
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3 Comments
 
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Expert Comment

by:GlennDean
ID: 2740783
I'm sure the answer to your question is more complex, but ...   Just write
List<int> myIntList;
List<float> myFloatList;
Replace ListData by anything you want. I didn't really understand your 2nd question, but on a quick glance at your templates it looks fine.

   Glenn
0
 

Author Comment

by:John500
ID: 2740820
GlennDean,

I did as you suggested and declared the following in main():

List<int> myIntList;
List<float> myFloatList;
------------------------

Have any ideas why I would get this error in the function below:

error C2228: left of '.GetNextListNode' must have class/struct/union type

template <class ListData>
      void List<ListData>::DeleteList()
      {
            // create a pointer to the ListNode head
            ListNode<ListData> *CurPtr = head;
            // ListNode pointer used to hold the value of CurPtr
            ListNode<ListData> *temp = NULL;

            while(CurPtr != NULL){
                  // store the pointer of CurPtr
                  temp = CurPtr;
                  // advance CurPtr to next ListNode
                  CurPtr = CurPtr.GetNextListNode();
                  // delete the memory block held by the ListNode
                  delete(GetDataMember(temp));
                  // delete current ListNode
                  delete(temp);
            }
            head = NULL;
            tail = NULL;
            return;
      }
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Accepted Solution

by:
GlennDean earned 200 total points
ID: 2740896
Ah, CurPtr is a pointer so change the . to a ->

   Glenn
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