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Sound for Java Application

How to insert method about sound to java
application? Now I have application program and I want to insert sound in my program when I click botton . I want to know about what method and how can use it. plese tell about detail for me.

** I use jdk 1.3 **
0
Arsari
Asked:
Arsari
  • 3
1 Solution
 
Ravindra76Commented:
From: pagladasu
 Date: Friday, March 31 2000 - 02:22AM CST  
Try something like this:
import sun.audio.*;
import java.io.*;
public class audio{
  public static void main(String args[]){
    AudioPlayer player=AudioPlayer.player;
       try{
           AudioStream audiostr =
              new AudioStream(new  FileInputStream("myaudio.au"));
player.start(audiostr);
       }
       catch(IOException err){
System.out.println(err.toString());
       }
  }
}

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rjackmanCommented:
if u are using the applet the u can use interface AudioClip
import java.applet.*;
public class Audio extends Applet
{
Private AudioClip audio;  
private URL url;
 public void init()
{
url = this.getCodeBase("name of the clip");
  audio = this.getAudioClip(url,audioname); //audioname :name of the
audio clip
}
}
0
 
rjackmanCommented:
oh i forgot 1 thing
in paint method where u are displaying image u have to insert following code
if(audio!=null)
{
  audio.play();
}
if u are not using image and paint method then u have to call it from some where else
RJackman
0
 
Sasha_MapaCommented:
rjackman? playing a clip from the paint method? that's not nice!!



Ok, here's how you do it from an applet:

AudioClip clip = getAudioClip(getCodeBase(),"music.wav");
clip.play();

or just
play(getCodeBase(),"music.wav");

just make sure there's a music.wav file in the directory you are running your applet from.

To do that from an application, you just have to use a different method (which you can also use for an applet btw, but it's less convenient) to get the clip.

AudioClip clip = null;
try{
  clip = Applet.newAudioClip(new File("music.wav")).toURL());
} catch (MalformedURLException e){
   e.printStackTrace();
   }
// and now play it just the same way:
clip.play();


you can also invoke clip.stop() to stop it when its playing and clip.loop() to have it play again when it finishes infinitely until you invoke clip.stop()...

Here is an example that does exactly what you asked for:

import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.net.*;
import java.io.*;



public class MyApp extends WindowAdapter implements ActionListener{

   static AudioClip clip;
                       
   public static void main(String[] args ){
       Frame f = new Frame();
       f.reshape(50,50,500,500);
       f.addWindowListener(new MyApp());
       f.setLayout(null);
       f.show();
       Button b = new Button("Click me");
       b.addActionListener(new MyApp());
       b.reshape(50,50,60,20);
       f.add(b);
                         
       try{
         clip = Applet.newAudioClip(   (new File("Gong.wav")).toURL()   );
       } catch (MalformedURLException e){
             e.printStackTrace();
          }
    }

    public void windowClosing(WindowEvent evt){
       evt.getWindow().dispose();
       System.exit(0);
    }

    public void actionPerformed(ActionEvent evt){
       if (clip == null)
          System.out.println("clip is null");
       else{
          System.out.println("playing clip");
          clip.play();
       }
                             
   }

}

                      Good luck, Sasha.
0
 
rjackmanCommented:
Sasha thanx  for the tip...
:):)rickyjackman
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