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"Unexpected end of file" ?

 On several of my Visual C++ 6 projects, I get an "Unexpected end of file" error when I attempt to compile my program.  I can't seem to figure out what this means, and it happens in several different programs- any idea what this is?
-Delion
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Delion
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Delion
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1 Solution
 
jkrCommented:
You'll have to add a

#include "stdafx.h"

at the beginning of your source files (and also make sure that there is such a file in the same directory, even if it's empty). VC++ uses this to create its precompiled headers. Either you'll have to turn off using precompiled headers (not recommended IMHO) in the project settings, or you'll have to live with this inconvenience....
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BSoetersCommented:
I slightly disagree with jkr...

It could well be that you include (the same) header file in all those projects.

If there's a syntax error somewhere in that header file, perhaps a missing semi-colon or something like that, or a missing closing brace, anything, it could be responsible for your "unexpected end of file".
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DelionAuthor Commented:
Adjusted points from 50 to 75
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DelionAuthor Commented:
 Ok- I added "stdafx.h" to all of my source files and that fixed all of the problems except one.  Here's the remaining one:
  I copied the source files from a DirectX SDK sample program, DDrawEx4, to a new project to see if I could figure out what each part of the sample program does by fiddling with it.  Essentially, I inserted the .cpp and .h files and bitmap into a new workspace.  
  Both the main source file (formerly called ddex4.cpp) and another source file in the project gave the "unexpected end of file" error, and "StdAfx.h" fixed the bug with ddex4.cpp.  However, if I add StdAfx.h to the other one it gives me new errors while linking during the compile instead:
"
Conquest.obj : error LNK2001: unresolved external symbol _DirectDrawCreateEx@16
and
"Conquest.obj : error LNK2001: unresolved external symbol _IID_IDirectDraw7"
Any idea what's causing this with this file?
-Delion
P.S.  Do you know how the DirectX sample program gets away without using "StdAfx.h"?
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BSoetersCommented:
Are you sure you're linking to ddraw.lib (or some similar file) ?
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jkrCommented:
>>Do you know how the DirectX sample
>>program gets away without
>>using "StdAfx.h"?

See 'Project->Settings->C++->Precompiled Headers'. There you can set through wich header the precompiled headers are handled. VC++ sets the default to 'stdafx.h' for generated projects.


>>unresolved external symbol
>>_DirectDrawCreateEx@16

Did you include ddraw.lib to your project?
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DelionAuthor Commented:
 I have ddraw.lib in my vc98 include lib folder, if that's what you mean.  In either case, I'm going to start over and try working with directX by starting a new program from scratch instead of editing the existing sample, so I'll try that and post a new question if I have any troubles.  Thanks for the help with the stdafx.h thing- that fixed the rest of my problems.
-Delion
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