Solved

# need more speed calculating average colour of a bitmap

Posted on 2000-05-12
167 Views
I have a BMP (or JPG) image in a TImage component. Im calculating the average colour of the bitmap using the next code fragment:
Count := 0;
for y := 0 to Image1.Picture.Height-1 do
begin
for x := 0 to Image1.Picture.Width -1 do
begin
inc(Count);
L := Form1.Image1.Picture.Bitmap.Canvas.Pixels[x,y];
R := R + ((L shr 16) and \$FF);
G := G + ((L shr 8) and \$FF);
B := B + (L and \$FF);
end;
end;
R1 := R div Count;
G1 := G div Count;
B1 := B div Count;
showmessage(inttostr(R1)+','+inttostr(G1)+','+inttostr(B1));

This code fragment does the work, but it is very slow (around 30 secs. for a 960x1200 pixels image...).

Do any expert have a code to speed up this routine?

Manuel López (lopem)
0
Question by:lopem
• 5
• 3
• 3

LVL 15

Expert Comment

ID: 2806426
For one, you can remove the
inc(Count)
line, because it will always evaluate to (Image1.Picture.Height * Image1.Picture.WIdth). Therefore, you can save remove it from the loop and add this to next line AFTER the loop:

Count := Image1.Picture.Height * Image1.Picture.Width;

Besides, using WITH can speed up something:

with Form1.Image1.Picture do
begin
for y := 0 to Height-1 do
for x := 0 to Width -1 do
begin
L := Bitmap.Canvas.Pixels[x,y];
R := R + ((L shr 16) and \$FF);
G := G + ((L shr 8) and \$FF);
B := B + (L and \$FF);
end;
Count := Height * Width;
end;
R1 := ...

Try making the modifications above to the code and see how much improvement there is.

Yours,

Alex

0

LVL 15

Expert Comment

ID: 2806428
By the way: for saving a few CPU cycles, you should rewrite the routine I just sent you like this:

with Form1.Image1.Picture do
begin
for y := 0 to Height-1 do
for x := 0 to Width -1 do
begin
L := Bitmap.Canvas.Pixels[x,y];
inc(R, ((L shr 16) and \$FF));
inc(G, ((L shr 8) and \$FF));
inc(B, (L and \$FF));
end;
Count := Height * Width;
end;

Make sure R, G and B are of an ordinal type (integer, longint, cardinal, word, etc);

Yours,

Alex
0

LVL 10

Expert Comment

ID: 2806637
The access over the pixels property is slow. Perhaps you should use scanlines or something else.
0

LVL 10

Accepted Solution

ptmcomp earned 30 total points
ID: 2806694
procedure TForm1.Button1Click(Sender: TObject);
var
x, y: Integer;
L: Integer;
R, G, B: Int64;
Count: Int64;
res: Integer;
OldTick: Cardinal;
begin
R:=0; G:=0; B:=0;
OldTick:= GetTickCount;
with Form1.Image1.Picture.Bitmap do
begin
Count := Int64(Height * Width);
if Count=0 then
raise Exception.Create('Error Count=0');
for y := 0 to Height-1 do
for x := 0 to Width -1 do
begin
L := Canvas.Pixels[x,y];
inc(R, ((L shr 16) and \$FF));
inc(G, ((L shr 8) and \$FF));
inc(B, (L and \$FF));
end;
res:= (R+G+B) div Count;
end;
Label1.Caption:= IntToStr(GetTickCount-OldTick);
Label2.Caption:= IntToStr(res);
end;

This is *MUCH* faster!:

procedure TForm1.Button2Click(Sender: TObject);
var
x, x1, y: Integer;
L: Integer;
R, G, B: Int64;
Count: Int64;
res: Integer;
OldTick: Cardinal;
P : PByteArray;
begin
R:=0; G:=0; B:=0;
OldTick:= GetTickCount;
with Form1.Image1.Picture.Bitmap do
begin
Count := Int64(Height * Width);
if Count=0 then
raise Exception.Create('Error Count=0');
case PixelFormat of
pf8bit:
begin
for y := 0 to Height-1 do
begin
P := ScanLine[y];
for x := 0 to Width -1 do
begin
L := P[x];
inc(R, ((L shr 16) and \$FF));
inc(G, ((L shr 8) and \$FF));
inc(B, (L and \$FF));
end;
end;
end;
pf24bit:
begin
for y := 0 to Height-1 do
begin
P := ScanLine[y];
x1:=0;
for x := 0 to Width -1 do
begin
inc(R, P[x1]);
inc(x1);
inc(G, P[x1]);
inc(x1);
inc(B, P[x1]);
inc(x1);
end;
end;
end;
else
ShowMessage('Format not supported');
end;
res:= (R+G+B) div Count;
end;
Label1.Caption:= IntToStr(GetTickCount-OldTick);
Label2.Caption:= IntToStr(res);
end;

Regards, ptm.
0

LVL 3

Author Comment

ID: 2806896
Thank you... You re very kind!

Best regards,
Manuel López (lopem)
0

LVL 15

Expert Comment

ID: 2806997
His answer was pretty good. Why did you give him a B? Besides, it's only a 30 points question.
0

LVL 10

Expert Comment

ID: 2807017
Well, I gave you only the implementation for 8 and 24 bits per pixel, but the other formats are seldoma and it's quite easy to implement the others.
0

LVL 10

Expert Comment

ID: 2807031
EE needs a spell checking option... ("seldoma"->"seldom")
0

LVL 3

Author Comment

ID: 2807341
Hi Simonet,

Maybe I guess was not a very difficult question... I'm not quite sure how to qualify an answer properly. Do you think he deserves more points? If this is the case, I apologize and I promise to give to him some more points...

Any suggestion is welcome, as usual!

Best regards,
Manuel López (lopem)
0

LVL 10

Expert Comment

ID: 2807460
How does the point system work?

You assign the point value of the question based on its difficulty. As a guide, a basic question is worth 50 points; an intermediate question is 100 points, and an advanced question is 200 points. The more points assigned to a question, the more likely it will be answered.

When you accept an expert's answer, the question points you offered are deducted from your account. The expert's score is then increased by the number of points you offered for the question, multiplied by the grade you assigned to the answer. These expert points are not exchangeable back to question points. Although this seems unfair, we are forced into this position by our income tax authority (IRS), which could tax such interchangeable points as "barter income." An expert does earn question points, however, through their increased site participation. Experts mainly accrue "expert points" which may be used to purchase products through Experts-Exchange. They are also eligible to enter in a number of contests where they may win prizes.

0

LVL 3

Author Comment

ID: 2808752
Hi ptmcomp,

Just one little fix to your code:

:
:
:
ShowMessage('Format not supported');
end;
res:= (R+G+B) div Count;
end;
Label1.Caption:= IntToStr(GetTickCount-OldTick);
:
:

res should be

res := ((R*65536)+(G*255)+(B));

Thank you again.

Best regards,
Manuel López

0

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