URGENT: CONSOLE APP

i´m doing the reversi game (kind of checkers) and my project consists on a Win32 Concole
Application,since i don´t want to use windows functions ,or MFC or other kind of project type my question
is:
imagine that on the left upper corner of the console i have 2 menu options : Start Game and
Quit Game.
i just want to ignore the keyboard and use the mouse as my main input.
I would like to know how can i ( using only console related functions....)
validate if the player made a click on the "Start Game" screen area ,for example,
without any kind of loop...i´d like to use a sort of an event,that is constantly
checking the input on those screen coordinates,while the game is going on...
i don´t want to have code like the following:

do
  do
  {
      playerX_move();
       ..........
       validation code goes here
       ..........
      show_score();
  }while (!move_is_legal(playerX) );
while ( mouseclick_area      != menu_options_screen_area)

the first do...while is the one that i want to avoid...imagine that the player made the
click on "Quit Game" before making the move...only when the nested do...while was done
(after validating the move and showing the score) only after that my program could validate the
mouseclick_area and i don´t want that...i want to do things instantly....

if any of you guys could help me out i´d be thankful,because this is my last college project
this year :)

best regards

Rui

Lisbon,Portugal
Rui_CunhaAsked:
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nietodConnect With a Mentor Commented:
>> i don´t want to use windows functions
You will have to.   Standard C++ has no support for mice (or even graphical displays).  

>> using only console related functions
If you mean the Windows console functions, these are Windows API functions.  

You can use the ReadConsoleInput() windows API function to read mouse information.  This procedure will return more than just mouse information, it will return input (keyboard) information and information about the window being moved.  But that should not be a problem, you can just ignore the information you don't want.
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wraith0Commented:
Hello,
Just an idea, but have you thought of using an interrupt?
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nietodCommented:
You might have code like

HANDLE StdInp = GetStdHandle(STD_INPUT_HANDLE);
INPUT_RECORD InpRec;
DWORD EvtRed;

ReadConsoleInput(StdInp,&InpRec,1,&EvtRed);

if (EvtRed == 1 && InpRec.EvenType == MOUSE_EVENT)
{
    if (InpRec.MouseEvent.DwButtonState & FROM_LEFT_1ST_BUTTON_PRESSED)
    {
             *   *   *
    }
}
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