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junkyboy

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Doing stuffs in the background

I am building a game, and I would like to run a function in the background.  While the user is playing the game, the user could type the [TAB] key to access a menu list where the user could save, load, quit, etc.  Also, while the user is playing the game, I would like to play a midi file in the background (Different function).  Simply put, when the user presses the [TAB] key on his/her keyboard, the program should run a certain function.  How would I accomplish this?
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KangaRoo

What OS, compiler ar you using?
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ASKER

I'm using MS VisC++ 6.0 on a Win2k machine.
Natural way is: using threads.
About threads you can read in you Windows doc or see
 http://sourceware.cygnus.com/pthreads-win32/ for "pthreads"
If you want, i can send you simple example of using threads (write you EMail).
 
I'm creating a console program...  Would it still work???  Also, I wanted to try to make this simple and easy to follow...
Why not? You (psevdo)code may be as :
#include <process.h>
void Thread1 (PVOID pvoid)
{
     while (!EndOfThread())
        {
          .....
        }
     _endthread () ;
}
void Thread2 (PVOID pvoid)
{
     while (!EndOfThread())
        {
          .....
        }
     _endthread () ;
}
void Thread3 (PVOID pvoid)
{
     while (!EndOfThread())
        {
          .....
        }
     _endthread () ;
}
void main()
{
   static PARAMS params1 ;
   static PARAMS params2 ;
   static PARAMS params3 ;
   _beginthread (Thread1, 0, &params1) ;
   _beginthread (Thread2, 0, &params2) ;
   _beginthread (Thread3, 0, &params3) ;
}
Can you send me a sample code, and if I could work it out, I'll give you the points: korngerd@yahoo.com

Thanks
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AlexVirochovsky

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I think I could work it out somehow.  Thanks for the sample!