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3D rendering in BGI

Is there a routine, or a tutorial on how to write a routine, that will draw a 3D object *and manipulate its vertices visibly* ?

For instance, in BGI graphics mode, I want to be able to draw a cube and rotate it left, right, up, and down with the arrow keys.

Please let me know of a link or a library which will allow me to do this.

Thanks in advance,
-Dan
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SuperMario
Asked:
SuperMario
1 Solution
 
laeuchliCommented:
You are looking for opengl(if you are in dos you can use the mesa drivers), or if you have a voodoo graphics card, you might want glide. Take a look at www.gamesdev.net
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laeuchliCommented:
sorry thats www.gamedev.net
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SuperMarioAuthor Commented:
Sorry laeuchli,
This is not really what I am looking for. I'm doing the old-ass programming that nobody ever uses anymore with BGI drivers and functions like moveto(), lineto(), and floodfill(). I'm trying to create a moveable 3D object in a strictly 2D environment. I guess I'm trying to write an engine for a cube.

Thanks in advance for any more advice or links you can give.

-Dan
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Ik_Khan_PkCommented:
If your choice will be directx then i can support you more.
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SuperMarioAuthor Commented:
Well, I already know you can do this in DirectX using the lpMesh->AddRotation() method.

However, I am trying to write a function that does what AddRotation does, but for a vertex. I am looking really for a math formula.

-Dan
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laeuchliCommented:
Trying to create a 3d engine with just lines, for someone who has never done any 3d programming before, is impossible. However, if you really want to try, I'll tell you the frist things you need to do. First, you need to make a create triange function. All 3d programs work with triangles. Then you need a multiply view by matrix function, which will allow your triangles to be rotated. Here is a example link:http://www.geocities.com/SiliconValley/2151/matrices.html
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SuperMarioAuthor Commented:
Yes, this is actually exactly what I'm looking for.

Thank you very much!

-Dan
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