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Progress bar

Posted on 2001-06-05
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Last Modified: 2010-04-03
I need to insert progress bar in my flash movie. Please help.
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Question by:taimur
8 Comments
 
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Expert Comment

by:eyeguy616
ID: 6162082
Do you need a progress bar as a loader type thing?  I have an example .fla I'm willing to email.  It has complete instructions on how to use it.

~eyeguy616
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LVL 6

Expert Comment

by:jaspreet_bajaj
ID: 6162777
Here is solution for you. Make a movie (i made movie of 100 frames).

Main Movie will contain:
1. Tween on main timeline with stop at last frame.
2. A controler (movie clip with instance "control")

Controler will contain:
1. A slider (movie clip with instance "j" ) on one layer with following action:
    onClipEvent (enterFrame) {
           _root.gotoAndPlay(/:x);
           _root.control.play();
        }
2. Action layer will have three frames with:
//-----
     actions for frame 1
        gotoAndPlay (2);
//-----
     actions for frame 2
        /:x = Math.round(getProperty("j", _x));
        if (/:x==100) {
           stop ();
        } else {
           /:x = /:x+1;
        }
        setProperty ("_root.control.j", _x, /:x);
//-----
     actions for frame 3
        gotoAndPlay (2);

Slider Movie will contain:
1. Slider Button with following action:
     on (press) {
           startDrag ("", true, 0, 0, 100, 0);
        }
        on (release) {
           stopDrag ();
       
//------------action in window explorer looks like-----------------
Scene 1
  actions for frame 100
     stop ();

Symbol Definition(s)
  controler                                 //*-- instance control --*//
     actions for SliderMovie                //*-- instance j --*//
        onClipEvent (enterFrame) {
           _root.gotoAndPlay(/:x);
           _root.control.play();
        }
     actions for frame 1
        gotoAndPlay (2);
     actions for frame 2
        /:x = Math.round(getProperty("j", _x));
        if (/:x==100) {
           stop ();
        } else {
           /:x = /:x+1;
        }
        setProperty ("_root.control.j", _x, /:x);
     actions for frame 3
        gotoAndPlay (2);

  SliderMovie                               //*-- instance j --*//
     actions for SliderButton
        on (press) {
           startDrag ("", true, 0, 0, 100, 0);
        }
        on (release) {
           stopDrag ();


if it is difficult to understand then give me your email address i will send you example
jaspreet
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Expert Comment

by:Brain-storm
ID: 6183876
all of u :   i think taimur needs a byte preloader, like a  preloader showing progress bar and percentage.  taimur, if u need it, send me yur email and i'll send ya the fla.

 * Brain-Storm
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LVL 6

Accepted Solution

by:
jaspreet_bajaj earned 100 total points
ID: 6187591
hi
if you need a pre loader then here is code for you

on first frame
j=(_frameLoaded/_totalFrames)*100;
g=j add "%";

on second frame
if(_frameLoaded==_totalFrames){
gotoAndPlay(3);
}
else{
gotoAndPlay(1);
}
on third frame
your movie starts from here..............

on first and second frame
place a text box(dynamic) with variable name as g

if you need more help do write back
jaspreet
0
 
LVL 3

Expert Comment

by:shekarkr
ID: 6194814
Hi.

Why don't you check out the Movies section of www.flashkit.com? You'll find a truckload of ready to use files, which you can directly drop in into your files and use.

Best Rgds,
Shekar
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Expert Comment

by:Moondancer
ID: 6939377
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Author Comment

by:taimur
ID: 6939608
sorry for the late reply. i increased points from 50 to 100 as compension.

thanks for your help!
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Expert Comment

by:Moondancer
ID: 6940497
Thank you for returning and finalizing this question.
:) Moondancer - EE Moderator
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