Can you dynamically allocate memory and see it in debug mode?
I am using VC++ 6.0 Developers Studio running under Windows NT 4.0. How can I dynamically allocate memory for a sturcture and still be able to see it in the watch window in debug. I can create the structure using NEW but it only gives me a memory address because it's a pointer. I'd like to be able to allocate and still see the variables in the watch window. Is this even possible?