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OnInitDialog

Posted on 2001-06-07
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Last Modified: 2006-11-17
I have a while statement that I run in OnInitDialog.  What happens now is when the program is executed, it runs the entire loop first, and then displayes the dialog.  
I would like it to display the diaplog first, then run the loop. How do I do this?
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Question by:setfocus
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LVL 30

Expert Comment

by:Axter
ID: 6164333
Is this an MFC application?
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Author Comment

by:setfocus
ID: 6164334
Yes, it is.
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Accepted Solution

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Axter earned 60 total points
ID: 6164386
When I need to do something like that, I add a bool member to the Dialog class.

Then in the constructor I set in false:
Example:
CTest1Dlg::CTest1Dlg(CWnd* pParent /*=NULL*/)
     : CDialog(CTest1Dlg::IDD, pParent)
{
     m_bMadeFirstPass=false;

Then I test this variable in the OnPaint function, and if it's false, I run the procedure.

Example:
void CTest1Dlg::OnPaint()
{
//..........do OnPaint suff first

     if (!m_bMadeFirstPass)
     {
          m_bMadeFirstPass=true;
          AfxMessageBox("Do your routine here");
     }
}
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Author Comment

by:setfocus
ID: 6164719
Would you add a BOOl member through class Wizard?  I am a new to C so any help would be appriciated.
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LVL 30

Expert Comment

by:Axter
ID: 6164770
Would you add a BOOl member through class Wizard?

You can add it directly to the class.
Example:

class CTest1Dlg : public CDialog
{
     bool m_bMadeFirstPass;
// Construction
public:
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Author Comment

by:setfocus
ID: 6165357
It worked great, thanks.
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