OnInitDialog

I have a while statement that I run in OnInitDialog.  What happens now is when the program is executed, it runs the entire loop first, and then displayes the dialog.  
I would like it to display the diaplog first, then run the loop. How do I do this?
setfocusAsked:
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AxterConnect With a Mentor Commented:
When I need to do something like that, I add a bool member to the Dialog class.

Then in the constructor I set in false:
Example:
CTest1Dlg::CTest1Dlg(CWnd* pParent /*=NULL*/)
     : CDialog(CTest1Dlg::IDD, pParent)
{
     m_bMadeFirstPass=false;

Then I test this variable in the OnPaint function, and if it's false, I run the procedure.

Example:
void CTest1Dlg::OnPaint()
{
//..........do OnPaint suff first

     if (!m_bMadeFirstPass)
     {
          m_bMadeFirstPass=true;
          AfxMessageBox("Do your routine here");
     }
}
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AxterCommented:
Is this an MFC application?
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setfocusAuthor Commented:
Yes, it is.
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setfocusAuthor Commented:
Would you add a BOOl member through class Wizard?  I am a new to C so any help would be appriciated.
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AxterCommented:
Would you add a BOOl member through class Wizard?

You can add it directly to the class.
Example:

class CTest1Dlg : public CDialog
{
     bool m_bMadeFirstPass;
// Construction
public:
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setfocusAuthor Commented:
It worked great, thanks.
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