prinx
asked on
isometric tile engine
hi,
can someone pls help mi by givin mi a tutorial or some kind for a 2d smooth scrolling isometric tile engine
?
the things i dun understand the most is how to find out which tile to start drawing during scrollin
etc.
and also can you pls includes all those coordinates (map x y screen x y etc etc that i need to keep
track of ?)
and also..how do i find out if a particular tile i m going to draw is out of bound ?
thanx alot.
can someone pls help mi by givin mi a tutorial or some kind for a 2d smooth scrolling isometric tile engine
?
the things i dun understand the most is how to find out which tile to start drawing during scrollin
etc.
and also can you pls includes all those coordinates (map x y screen x y etc etc that i need to keep
track of ?)
and also..how do i find out if a particular tile i m going to draw is out of bound ?
thanx alot.
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ASKER
actuali i've seen all these tutorials b4 and i guess i'm askin a little too much ;> need to work things out myself..thanx anywae..
ASKER
i'lla ccept jkr's coment as e ans here will alex claim ur points frm the similar question i posted at the general game programing section at ee ? thanx pplez
If you want take me pts, pls send to C++ area
with title "AlexVirochosky only"
Thanks, Alex
with title "AlexVirochosky only"
Thanks, Alex
http://www.geocities.com/SiliconValley/Pines/8864/tutorial.htm izo.zip
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covers implementation of an isometric tile engine, such as the one used in X-COM, Ultima, Diablo, etc...
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