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isometric tile engine

Posted on 2001-06-07
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Last Modified: 2008-01-16
hi,
can someone pls help mi by givin mi a tutorial or some kind for a 2d smooth scrolling isometric tile engine
?

the things i dun understand the most is how to find out which tile to start drawing during scrollin
etc.
and also can you pls includes all those coordinates (map x y screen x y etc etc that i need to keep
track of ?)
and also..how do i find out if a particular tile i m going to draw is out of bound ?
thanx alot.
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Question by:prinx
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6 Comments
 
LVL 86

Accepted Solution

by:
jkr earned 300 total points
ID: 6164376
Try http://members.tripod.com/~druiid/source.html

AFAIK the source of e.g. DOOM is available also - see http://www.idsoftware.com/archives/sourcearc.html 
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LVL 14

Expert Comment

by:AlexVirochovsky
ID: 6167084
Or see
http://www.geocities.com/SiliconValley/Pines/8864/tutorial.htm izo.zip
....
covers implementation of an isometric tile engine, such as the one used in X-COM, Ultima, Diablo, etc...
...
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LVL 1

Expert Comment

by:lar_jens
ID: 6167563
listening
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Author Comment

by:prinx
ID: 6170468
actuali i've seen all these tutorials b4 and i guess i'm askin a little too much ;> need to work things out myself..thanx anywae..
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Author Comment

by:prinx
ID: 6170470
i'lla ccept jkr's coment as e ans here will alex claim ur points frm the similar question i posted at the general game programing section at ee ? thanx pplez
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LVL 14

Expert Comment

by:AlexVirochovsky
ID: 6170505
If you want take me pts, pls send to C++ area
with title "AlexVirochosky only"
Thanks, Alex
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