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bormuth

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Using Win32 Console



I want to use the Win32 Console but when I call GetStdHandle, I get a handle that seems to be not valid.

The code should compile and show the following error after run:

Error: Could not receive buffer information.  --> The handle is invalid.


Did I forget any init step ... ?




#include <windows.h>
#include <iostream.h>

void error(string s) {
    LPVOID lpMsgBuf;
    FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
        FORMAT_MESSAGE_IGNORE_INSERTS, 0, GetLastError(), MAKELANGID(LANG_NEUTRAL,
        SUBLANG_DEFAULT), (LPTSTR) &lpMsgBuf, 0,0);
    std::cout << "Error: " << s << "  --> " << (std::string)(LPCTSTR)lpMsgBuf;
};

HANDLE _V_consoleOutputHandle, _V_consoleInputHandle;

void main()
{
     CONSOLE_SCREEN_BUFFER_INFO __csbi;

     _V_consoleOutputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
     if (_V_consoleOutputHandle == INVALID_HANDLE_VALUE)
         error("Could not create output buffer handle.");
     _V_consoleInputHandle = GetStdHandle(STD_INPUT_HANDLE);
       if (_V_consoleInputHandle == INVALID_HANDLE_VALUE)
         error("Could not create input buffer handle.");

     if ( ! GetConsoleScreenBufferInfo(_V_consoleOutputHandle, &__csbi) )
         error("Could not receive buffer information.");

    // .......
}


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jlsjls

ASKER CERTIFIED SOLUTION
Avatar of proskig
proskig

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Try to call GetConsoleScreenBufferInfo right after You get handle of output.
If it work it seems that your identifiers are to long for your compiler settings.
Make identifiers for handles shorter or set specific option to make them available to be longer then now.
Avatar of bormuth

ASKER



I used a shorter handle name nad even called GetConsoleScreenBufferInfo right after handle creation. The handle value is 0000044 but this still is NOT valid.

I use Borland C++ 5.5 and Windows 2000.

I made empty console application on Visual C with:

#include "stdafx.h"
#include <windows.h>
#include <iostream.h>

HANDLE _V_consoleOutputHandle, _V_consoleInputHandle;
void main()
{
   CONSOLE_SCREEN_BUFFER_INFO __csbi;
   int err=0;

   _V_consoleOutputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
   if (_V_consoleOutputHandle == INVALID_HANDLE_VALUE)
      err=1;
   _V_consoleInputHandle = GetStdHandle(STD_INPUT_HANDLE);
   if (_V_consoleInputHandle == INVALID_HANDLE_VALUE)
      err=1;
   if ( ! GetConsoleScreenBufferInfo(_V_consoleOutputHandle, &__csbi) )
      err=1;
   printf("%d", err);
   getchar();
}

and output is 0 (OK).
May be You can try to change declaration for main function:

void main(void)

or

void main(int argc, char* argv[])
Avatar of bormuth

ASKER



OK

When I run the programm in a full screen 80*25 DOS window it works. But when I run it in a Console window (in my case 80*40) it doesn't.
Avatar of bormuth

ASKER


OK - it works


This code only runs on Win95 and following. My Console window was set to DOS mode ...

I gave th points to proskig because he gave me the idea that the code should work ..