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Convert 3dsmax ASE to c++ OpenGL (Animation only)

Posted on 2001-06-15
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Last Modified: 2013-12-26
How to convert the animation in 3dsmax ASE file to Visual C++ opengl??
(I only know how to convert the texture coordinates, triangles, etc but have no idea about the animation)
If possible, give me example for easier understanding.
Thanks
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Question by:s1ng
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Expert Comment

by:Andrian
ID: 6209658
Please send me your souce code when you finish it!
ssandrian@excite.com
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Expert Comment

by:johnbrewer1980
ID: 6213335
I had to do something similar.  Why not first convert to an easier format like RAW data or the MilkShape 3d format (which is easy to understand).  The Max files always contain more information than we could possibly need.

If you manage to do that, a good resource on MilkShape3d loading is at

http://nehe.gamedev.net/tutorials/lesson32.asp
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Author Comment

by:s1ng
ID: 6213660
Thanks, John...I've ever seen the Jeff Molofee tutorial as well but the problem is I've completed the modelling process using 3dsmax. It's too tiring for me to start modelling from the scratch again using another 3D modelling software.
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Accepted Solution

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johnbrewer1980 earned 200 total points
ID: 6215480
I originally intended that you use a file conversion program instead.  The "3d exploration" software (http://www.righthemisphere.com/3dexploration) can be used to convert to lightwave model format (*.LWO).  Milkshape 3d can import Lightwave models and save them as milkshape files.  You can then use Jeff's code to load them into your engine.  Just one problem -- you need licences for the two programs.  However, I'm sure that the authors would not mind you doing some simple testing with the two evaluation versions.

Good luck!
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Author Comment

by:s1ng
ID: 6217238
Your comment is pretty good, John...but I'm still waiting for other comments before I make decision. I really hope I can do it without using conversion program.
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Expert Comment

by:johnbrewer1980
ID: 6217323
I haven't personally come across a file conversion utility to convert studio max to openGl code (though that definitely does not mean that it doesn't exist!).

All I do know is that writing code to load studio max will be far more difficult than loading a Milkshape 3d model.  The conversion should be easy once you do one.

As for animation -- Milkshape 3d supports a skeletal animation system.  This links easily to the OpenGL idiom and is a simple system for animation.  I think I even remember reading Jeff's later tutorial on the subject.

But by all means, if anyone has a better suggestion I'd be keen to hear it myself...
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