Dialog Units

I am developing an application for Windows CE where I have very specific sizing specifications (in pixels) for the various controls and dialogs.  The problem is that Microsoft uses "Dialog Units" (DLU's) to layout the dialog boxes and controls.  I need to layout the controls using pixels.

Does anyone know of a way to force 1 DLU = 1 pixel???  I'm not sure where MS does the conversion or if I can override a function call somewhere.  I tried overriding MapDialogRect in my CDialog-derived class, but the function is not called.

For a little background, 1 Horizontal DLU = 1/4 the average width of the dialog font.  1 Vertical DLU = 1/8 the average height of the dialog font.  I have tried using various fonts without any luck in getting both the DLU's = 1 pixel.

Any help would be appreciated!

-Eric
eholmbergAsked:
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migelConnect With a Mentor Commented:
Hi!
simplest way:
int the resource editor set control to size 10x10 and look at runtime its size and then calculate coewfficients to translate DLU to pixels.
Another way is to walk around all controls in the dialog and manually resize it to proper size:
for eaxample:
CMyDialog::OnInitDialog()
{
CRect rc;
CRect rcChild;
GetWindowRect(&rc);
   MoveWindow( 0,0,800,600);// resize to 800x600
//
HWND hwndChild = ::GetWindow(m_hwnd, GW_CHILD);
// we use HWND for speed
while (hwndChild)
   {
   ::GetWindowRect(hwndChild, &rc);
   rc.left *= rc.Width()/800;
   rc.top *= rc.Height()/600;
   rc.right *= rc.Width()/800;
   rc.bottom *= rc.Height()/600;
   ScreenToClient(&rc);
   // and move it:
   ::MoveWindow(hwndChild,    rc.left,
   rc.top,
   rc.right-rc.left,  rc.bottom -rc.top, FALSE);
   hwndChild = ::GetWindow(hwndChild, GW_HWNDNEXT);
   }
}

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migelCommented:
Hi!
how you layout controls?
in the resource editor?
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eholmbergAuthor Commented:
Yes, with the resource editor.  I am currently resizing everything in the OnInitDialog() function.  The code for resizing the dialog is shown below:

     MoveWindow( 0,0,800,600);// resize to 800x600

This results in the proper pixel-size for the dialog, but it means that I must resize and reposition all of the controls on the dialog.  It would be extremely helpful to just layout the dialog and controls in the resource editor and be done with it.  Remember, this is going on a Windows CE device with a fixed display and fonts, etc.
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eholmbergAuthor Commented:
Yes, with the resource editor.  I am currently resizing everything in the OnInitDialog() function.  The code for resizing the dialog is shown below:

     MoveWindow( 0,0,800,600);// resize to 800x600

This results in the proper pixel-size for the dialog, but it means that I must resize and reposition all of the controls on the dialog.  It would be extremely helpful to just layout the dialog and controls in the resource editor and be done with it.  Remember, this is going on a Windows CE device with a fixed display and fonts, etc.
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eholmbergAuthor Commented:
Migel,

You're the man!  Thanks.  I changed your code slightly, here is what I used.  It works great, although ScreenToClient doesn't offset the y-coordinates for the task bar.  For my CE application, I don't have one, so it doesn't matter.  Good work!

Poka,
Eric


CRect     rc;
double     dHDLU,dVDLU;

GetWindowRect(&rc);

// Calculate the Pixel/DLU ratio
dHDLU = 800.0 / (rc.right - rc.left);
dVDLU = 600.0 / (rc.bottom - rc.top);

// Resize to 800 x 600
rc.left   *= dHDLU;
rc.right  *= dHDLU;
rc.top    *= dVDLU;
rc.bottom *= dVDLU;
MoveWindow( 0,0,rc.right - rc.left,rc.bottom - rc.top);

// Verify that we don't have any rounding errors
ASSERT(rc.right - rc.left == 800);
ASSERT(rc.bottom - rc.top == 600);

// Resize all of the controls to pixel sizes
HWND hwndChild = ::GetWindow(m_hWnd, GW_CHILD);
while (hwndChild)
{
     ::GetWindowRect(hwndChild, &rc);
     rc.left *= dHDLU;
     rc.right *= dHDLU;
     rc.top *= dVDLU;
     rc.bottom *= dVDLU;
     ScreenToClient(&rc);

     // and move it:
     ::MoveWindow(hwndChild, rc.left, rc.top, rc.right - rc.left,  rc.bottom - rc.top, FALSE);
     hwndChild = ::GetWindow(hwndChild, GW_HWNDNEXT);
}
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