To many software choices for graphics!

Hobby - I wish to add some graphics to a real old text game.  The center piece will be almost like a star map / layout which could be rotated.  People could select on a star / location and pop up a panel along the side where information is displayed, and information can be entered / updated.  Of course this means the data is being stored behind the scenes somehow, someway (some database tool?  files?  Data is limited).  

Anyway I've been trying to locate a programming tool or set of tools (along with a database language) to use in programming these rotating graphics, panels, and the like.  But there are so many I do not know which to try!  I am very experienced at work in Oracle, DB2, PeopleSoft, Cobol, Powerbuilder (plus -- horror --- an asorted set of mainframe languages).  But nothing of this graphical of a nature.  And it IS for personal use so burrowing the company tech is a no-no. (Platform will be Windows 98 to start)

I want to find three tools to try out for graphics / programming / database processing.  All suggestions welcome.  First person to suggest a software I choose for one of the three gets 100 points.  I'll give 100 points for each of the three I select (so, if your first in suggesting all three I pick, you get 300 and others get zip).  
WKE235Asked:
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bkdcConnect With a Mentor Commented:
So, the desired platform for an ex-text based game is Win98. In my opinion c/c++ would be the wisest choice as far as programming in involved. I would recommend Visual C++ 6 but that means money; same problem with C Builder. If you don't mind using an "almost base bone" compiler, use the Borland 5.5 Free Compiler - no IDE provided, no fun whatsoever but it's free.
 DB stuff - you must admit that there's no game out there that requires Oracle or God knows what other DB engine. But always there's a but; you can use an Access database (.mdb file) which only requires an ODBC driver (everybody has one :) ). You can access it using ODBC API, ADO and DAO - lot's of choices.
 Graphics - OpenGL it's the choice. If you want kiddie stuff, search elseware. OpenGL is not that hard and since your graphics are pretty simple you should get used to it in no time. Also, there are many good tutorials on the net.
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johnh619Commented:
Have you looked at just the game programming software itself?
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bkdcCommented:
err.. it was base bone not base bone...
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COBOLdinosaurCommented:
This question has been abandoned. I will make a recommendation to the
moderators on its resolution in a week or two. I appreciate any comments
that would help me to make a recommendation.
<note>
   In the absence of responses, I will recommend DELETE unless it is clear
   to me that it has value as a PAQ.  Silence = you don't care
</note>

Cd&

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COBOLdinosaurCommented:
It is time to clean this abandoned question up.  

I am putting it on a clean up list for CS.

<recommendation>
Points to bkdc

</recommendation>

If anyone participating in the Q disagrees with the recommendation,
please leave a comment for the mods.

Cd&
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NetminderCommented:
Per recommendation, force-accepted.

Netminder
CS Moderator
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