Link to home
Start Free TrialLog in
Avatar of GuyK
GuyK

asked on

Capturing Desktop's Screen

Hi,
I write an application that at a certain point needs to capture the desktop screen and to hold its bitmap
(for further editing).
My problem is to snag DirectX, Direct3D games and DVDs (etc.) windows.
Trying to do this by the GDI api's result in dark rectangles where those windows supposed to be.
If anyone has an idea how to solve the problem I'll be thankful.
Avatar of robpitt
robpitt

In the registry under
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectDraw
set the DWORD value called "EnablePrintScreen" and set it to 0 or 1 (create the value if necessary).

This will at least allow the PrintScrn key to work with DirectDraw (and D3D as well I think). It may well also allow your code to work.

NOTE:
If you change the value within your program, then I thinnk you should restore it on exit. I believe the setting is off by default because it can hamper performance in some configurations (maybe).

Rob
Avatar of GuyK

ASKER

Sorry but nop...
Microsoft has an article on doing this in VB, but it uses the Windows API, so you could convert it to C/C++ code if you wanted.
Avatar of GuyK

ASKER

mcsilver  - Thanks for the answer but...
My problem is capturing the streaming frames (mpg, dvds etc.). Bitblt, by bliting from the sysetm memory, wouldn't help me. What would have helped me is a special Bitblt that access the display device memory (and by that copy the actual bits that appear on the screen).
I suppose that the problem lays on the fact that streaming devices (video, mpg decoder etc.) have direct access to the display device and do not use the system memory.
My only way out of this problem is using DirectX interfaces but I have tried to avoid it because no one guarantees DirectX exist on any computer.
ASKER CERTIFIED SOLUTION
Avatar of robpitt
robpitt

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial
I know how to do it but I can't tell you. Well I could, but then I would have to kill you :P
So this doesn't do what you want (it doesn't access the display memory)?

hDC = CreateDC("DISPLAY", NULL, NULL, NULL);

that work on win 9x but not windows 2k. or was it the other way around?
Avatar of GuyK

ASKER

I'm working on win 2k and that does not work on it.
I doubt if it works on win 9x.
I've managed to do it using DirectDraw (of DirectX).
Using DD surface's Lock(...) enables you to access screen's actual bits.
Note for maximum compatiblity, be sure to use the basic DirectDraw v1 interfaces i.e. DirectDrawCreate().

DirectX1 should be available on virtual all windows versions as it is included with all windows except the original Win95 and it's also included with Internet Explorer 4 and later.
Avatar of GuyK

ASKER

Thanks 4 the advice...