Are there any 3DS MAX UV Mapping plugins that can bend or loft a cylindric mapping?
I have an object that can easily be UV mapped with a cylinder, but it has a few bends in it. If I could only "bend" the UV coordinates of the the cylinder used to calculate the coordinates through the object's bends, I would be home free!
Obviously the UV unwrapper is not good for this object at all. Is there any other way maybe? (Scripts?)