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Suggest me a good book on game development in general and game development using directx. I have seen most of the books on directx that focuss more on sprites. I want a book that can help me in 3d game development and 3d concepts used in games.
Sana060101Asked:
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jacobkristensenConnect With a Mentor Commented:
About a year ago I read the book "Advanced 3D Programming with DirectX" by Adrian Perez & Dan Royer. It was great! It explains all the aspects of a 3D game and then implements them in C++/DirectX.
I know that DX7 is now out-dated (with regards to 3D), but the book helped me understand many of the things that make a 3D game happen!
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zawarCommented:
Use the DirectX SDK samples. Better than any book. You might want to get Inside Direct 3d (the new edition is called something else). And stick around on this board :).
Zawar.
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Sana060101Author Commented:
I don't want the book on directx specifically. Actually I want a book that can explain the 3d concepts used in games or a book that explains the problems of 3d game and their solutions. If any book can address these issues using directx that will be great.  
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cybermike3dCommented:
maybe you should check out www.gamasutra.com as well as www.gamedev.net - its free and there is so much there.
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DEEPDENECommented:
Hi,

I bought this book a while back and it seems to be getting quite good press of late. It's one of the new Prima books that has been coming out, which are edited by Andre Lamothe.
 
Beginning Direct3D Game Programming
by Wolfgang F. Engel, Andre' Lamothe (Editor), Amir Geva

Good thing about this book is that it deals with the latest features of DirectX8(DX8). For a long while there were books claiming to use this version of DirectX but focused on the old API DirectX7.

The reason why I think it's important to get a well written DX8 book though is because this version was a complete re-write of the API.

Anyway, hope this helps you.

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