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Suggest me a good book on game development in general and game development using directx. I have seen most of the books on directx that focuss more on sprites. I want a book that can help me in 3d game development and 3d concepts used in games.
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Question by:Sana060101
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Expert Comment

by:zawar
ID: 6374387
Use the DirectX SDK samples. Better than any book. You might want to get Inside Direct 3d (the new edition is called something else). And stick around on this board :).
Zawar.
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by:Moondancer
ID: 6402352
This question was LOCKED with a PROPOSED ANSWER and awaits your decision today.  Once a question is LOCKED with a Proposed Answer, few new experts will step in to help on that question, since the assumption is, you've been helped.  If the Proposed Answer helped you, please accept it and award that expert.  If it did not help you, please reject it and add comments as to status and what else is needed.
 
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by:Sana060101
ID: 6406768
I don't want the book on directx specifically. Actually I want a book that can explain the 3d concepts used in games or a book that explains the problems of 3d game and their solutions. If any book can address these issues using directx that will be great.  
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by:cybermike3d
ID: 6412195
maybe you should check out www.gamasutra.com as well as www.gamedev.net - its free and there is so much there.
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jacobkristensen earned 200 total points
ID: 6439513
About a year ago I read the book "Advanced 3D Programming with DirectX" by Adrian Perez & Dan Royer. It was great! It explains all the aspects of a 3D game and then implements them in C++/DirectX.
I know that DX7 is now out-dated (with regards to 3D), but the book helped me understand many of the things that make a 3D game happen!
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Expert Comment

by:DEEPDENE
ID: 6475735
Hi,

I bought this book a while back and it seems to be getting quite good press of late. It's one of the new Prima books that has been coming out, which are edited by Andre Lamothe.
 
Beginning Direct3D Game Programming
by Wolfgang F. Engel, Andre' Lamothe (Editor), Amir Geva

Good thing about this book is that it deals with the latest features of DirectX8(DX8). For a long while there were books claiming to use this version of DirectX but focused on the old API DirectX7.

The reason why I think it's important to get a well written DX8 book though is because this version was a complete re-write of the API.

Anyway, hope this helps you.

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