Primitives loaded from .x files are see-through
Posted on 2001-08-12
I load some 3D primitives from .x files, and even after applying textures, I can see geometry on the other side of the object, which is to say that the objects are see through. What setrenderstate(..) or whatever invocation do I make before rendering to fix this? Or is there a problem with the way the file is exported?
conv3ds -m -T -s0.04 hind.3DS